
#[derive(Debug, Clone, Eq, PartialEq)]
pub enum Operations{
    CreateGameRoom(u32, u32),//player_id
    GamePutStep(u32, u32, u8),//room_id, user_id, position
    GameMoveStep(u32, u32, u8, u8),//room_id, user_id, source, target
    QueryUserInfo(u32)//user_id
}
